Return to site

Oblivion Integration The Stranded Light

broken image


Videoboxpro 1 2 1 – professional video captures video. Sep 26, 2015  Page 2 of 2 - 'Integration - The Stranded Light - Integrated' Compatibility - posted in Oblivion Mod Talk: Looks like a patch for this still doesnt exist. I guess the best next thing is to load Integrated before OCO v2 and have it overwrite the hairs and eyes. Port 0001.hub 0004 driver for mac. I didnt look at your mod list, but I too had strongly considered the mod.

  1. Integration The Stranded Light Oblivion Mod
  2. Oblivion Mods Integration The Stranded Light
  3. Oblivion Integration The Stranded Light Oblivion
  4. Oblivion Integration: The Stranded Light
  5. Oblivion Integration The Stranded Light Walkthrough
Hey all, I come to you, for once, not with technical problems but with real gameplay problems!

Several minor fixes relating to paintings. Applies only to the English 'No Gameplay Changes' version of Integration: The Stranded Light. Paintings in the Imperial City and Bruma player homes are moved so that they are not obscured by COBL ingredient sorters. Integration: The Stranded Light includes more than 60 quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore. It delivers a seamless integration of Cyrodiil and Shivering Isles along with other lore races. Vray for rhino 5 mac free download. Jun 22, 2013  Integration: the stranded light has a number of difficult boss fights, but they have enough optional ways to beat them that they can be done at a low level. Also it's more of an integrated enriching experience so it's more like the quests are there to add to the world when you want to do the quests and further the quest line, but there's no. In total, Integration: The Stranded Light offers more than 80 quests, five guilds, although of course not all quests are part of guilds. Additionally a whole lot of features, that will enhance Cyrodiil greatly. An important aspect of Integration: The Stranded Light is discovery. A lot of mysteries and surprises are waiting for you to be found and solved. Same frutteto 75 manual. Fox shock manual.


I'm really digging Intergration: The Stranded Light but I HATE the fact that the author did not include a walkthrough aside from basic hints. I know there is the video walkthrough on youtube by JCPhoenix and I was able to make a lot of progress using the videos but I'm stuck in the mod right now after just finishing the Tome Of Laughter quest. Basically, I'm not sure what to do next and the mod refuses to tell me.
I understand why the mod has no walkthrough and how it was a conscious design decision on part of the author and I do not fault them for that. However, if there exists a detailed (preferred text) walkthrough for Intergration then that would be great. Otherwise, I'm at a dead end and rapidly losing my will to keep trying to force events to happen.
Sorry if this sounds whiny. I'm just frustrated at the fact that so many mods have blatant quest markers and excessive hand holding and then mods like Intergration basically slap your hand away and run off without you. There has to be a middle ground!TES III: Morrowind
III: Begleiter, NPCs & Kreaturen
III: Häuser und Dungeons
III: Rassen & Gesichter
III: Sonstiges
III: Waffen, Rüstungen & Kleidung
III: Wallpaper
TES IV: Oblivion
IV: Animationen
IV: Begleiter, NPCs & Kreaturen
IV: Dragon Captions
IV: Fixes & Patches
Light
IV: Grafik
IV: Häuser & Dungeons
IV: Magie
IV: Programme, Hilfen & Tools
IV: Quests
IV: Rassen & Gesichter
IV: Ressourcen
IV: Sonstiges
IV: Spielbalance
IV: Unique Landscapes & Landschaftsmods
UL deutsch
UL english

Integration The Stranded Light Oblivion Mod

IV: Vampir-PlugIns
IV: Waffen, Rüstungen & Kleidung
IV: Wallpaper
TES V: Skyrim

Oblivion Mods Integration The Stranded Light


Oblivion Integration The Stranded Light Oblivion

V: Wallpaper
TES: Online
On: Wallpaper
TheElderScrolls.info

Oblivion Integration: The Stranded Light


Oblivion Integration The Stranded Light Walkthrough

Größe: 116.9 MB
Datum: 02.11.2008 um 15:48
Uploader:bg2408
Autor:bg2408
Traffic: 2.4 TB (21820x herunter geladen)

Beschreibung:
Integration: The Stranded Light
Last Update: June/27/11, version 1.0a
Introduction
Details
Integration: The Stranded Light
Integration: The Stranded Light
Requirements and Download
Integration: The Stranded Light
Race Balancing Project 10.5
Less Annoying Magic Experience
Future
Media
Trailer I
Part IPart II
Trailer III
SliceTeaser
Picture IPicture IIPicture IIIPicture IV
Picture VPicture VIPicture VIIPicture VIII
Picture IXPicture XPicture XIPicture XII
Picture XIIIPicture XIV
Wallpaper: 19 VoidsWallpaper: Teshekru
Known issues and incompatibilities
StartQuest IntegrationUpdate
Background and features
Integration: The Stranded Light
Acknowledges:
License
here


Online FAQ

Hinweis: 'Ziel speichern unter' ist nicht möglich.
Advice: 'Save target as' is not possible. A quest mod by bg2408 Years before Uriel Septim's death Talos appeared before the Nerevarine, foretold that the Empire is about to end. More so, that it is time for a change - but without knowing, which form the change may take. 'Young folks should try some new ideas. Could be messy. But change is never pretty.' In the wake of Uriel Septim's death, Cyrodiil is in turmoil. A city annihilated, guilds in open and secret wars with rivals and old enemies. Everyone knows, or thinks they do. Rumors run wild. The Black Horse Courier is always after the latest 'news'. Yet there is more here still, a light rising, intertwined with shadows. A wind of change blows through Cyrodiil. New powers rising. Old ones returning. Some fading away into obscurity. Old rules still apply, hiding what (or who) should not be visible to the public. Yet some rules are ignored, simply because they're bad for business. And other rules are gone, swept away -- Mehrunes Dagon is not the only Daedra interested in Mundus, though intentions and actions differ. includes more than 80 quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore. It delivers a seamless integration of Cyrodiil and Shivering Isles along with other lore races. A new, joinable guild plays an important role in many of the quests, which are unlike any in Vanilla Oblivion: A bit thinking, often multiple solutions, quite heavy on social skills. It also reaches beyond the typical mold of quest mods, seeking to enrich the existing game world as whole. The quests in don't all follow a single storyline. It's more like a collection of somewhat intertwined short stories than an epic novel. Here's a small sampling of the variety you can expect. There are questions so obvious none ever asked. * Decades ago, during the Imperial Simulacrum, different breeds of Elsweyr's people could be found in Cyrodiil. Now all save one disappeared, making the Suthay-raht a synonym for Khajiit. Why did this happen? And can it be reversed? * Most elven races were assimilated into the Empire, but not all. What happened to the others? Centuries ago a war was fought between the Altmer and the fourth elven race known to exist til today. Only a freak storm caused by the Psijics pushed the invaders out of Tamrielic seas. Are they really gone?. * A millennia ago Sheogorath tried to stop another Daedric Prince by filling a hole with clowns. He failed. And as the other Daedric Prince approaches again, the domain of Sheogorath changes - an event that has always affected Mundus, too. Now the other Daedric Prince is rising again, what consequences may arise for Mundus? * At the beginning of the second era, it's twelfth year, Tjurhane Fyrre died - last known Ayleid in Cyrodiil. Was he really the last one? * Since time immemorial, Skooma seeps out of Elsweyr like sweet poison into the rest of the Empire. In the waning years of the third era, will the Renrija Krin succeed in spreading it even further? Due to its broad scope, has more requirements than most standalone quest mods. It requires: - Oblivion version 1.2.0416 (latest official patch). - or later - 1.7 or later - Official Expansion: Shivering Isles Currently there are no plans, except polishing and bug squashing. Trailer II: , 6 (Spoiler Warning!) | | | | | | | | | | || - for some extremely strange reason I never was able to replicate for an absolute minority of players the game crash when 'In Memoria' is started. Usually rebuilding your Bashed Patch (if present) or take off enchanted clothing /armor prevents this crash. - if you're updating from an older version, and you've already seen Kanaane or solved the 'Suthay Decree' quest, use the console command once: - Open Cities has a patch available at it's download location. - there are no conflicts with Better Cities anymore. - there are NO known conflicts with FCOM - Unique Landscapes: Silverfish River has a compatibility patch available. All others don't need one. - if you don't fulfil the above mentioned requirements, your game will crash. - some dialog responses from the player seems like a bit too shortened. Unfortunately they are; player responses can only be about 38 characters long, so no way for the player to give elaborate answers. Game limitation. What can you expect when playing ? The most important goal of this mod is to bring in new (although some would say 'missing') kinds of quests into The Elder Scrolls IV: Oblivion. Quests with multiple solutions, using skills and accomplishments in dialogs, riddles and other possibilities to think. Which I'm unwilling to spoil. Although, if you really must know. (here be spoilers!) ;;;;;;;;;;;;;;;;;;;;;;;;;;;; - a new joinable guild, which you can help growing. With visible impact on their headquarter. - another, Shivering Isles based guild. - some more smaller guilds. - remember Morrowind's 'Guild Guide' travel system? Now you can institute one in Cyrodiil too! - memorable challenges and rewards, thanks to using LAME's resources and scripts. - believeable unique NPCs. Your actions can even change some of their lifes! - a lot of dialog, often taking into account your deeds, skills or other characteristics. - similar to the 'Guild Guide' other features are there to enrich the world, e.g. the new guild's HQ can also be used as a new home. - and, of course, even more. Enough spoilers for now! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - thanks to Bleral for all the new resources: Paintings, furniture, book arts, faction and quest icons, all are his work! Many thanks! - JonSatriani, Plangkye and kalikut for the Telvanni Tileset Modders Resource - Speckledguar, MEO, Razorwing for the updated Telvanni Tileset Modders Resource - Phitt for the fishtanks - Mur_Zik for the Sexy Walk animation. - trollf for his Solaris and Chrono Staffs. - kalikut for the cauldrons. - Xiamara and Dkhoster for the Teddy Bears. - thanks to phoenix1213, Old Book, kyoma, Rubinchen, Bleral, YX33A, and Lingwei for testing - dev_akm, lilith and daemondarque for helping to formulate a better introduction text - Steve Carrow for making tes4gecko run with my mods (creating silent dialog files and all that) - Mortazo for his 'treatise on daedra of the lesser variety' - the EVE team for the robe mesh. - Harke the Apostle for inspiration to a certain dialog. - proweler for his text about Sithis and Anuiel (in game 'Two Faces') - Super Llama for his rideable Land Dreugh. - the visitors in guild halls were all donations. They came from: Theclonerman, greenwarden, garx, FallenWizard, WhoGuru, shadeMe, Celes, Ludicrous, PetrusOctavianus, orbitor, phoenix1213, Prime Monky, LFact, elizb, Helkalas-so-Tauna, Tekuromoto, NRN_R_Sumo1, Antique Miya. - the visitors in the gallery were all donations. They came from: Fearabbit, Bodevanlot, garx, washington, maguskain, migck, UnknownK, Mishaxhi. The gallery keeper was a donation of greenwarden. - Redistribution: All my mods are 'openable content'. If I do not respond within a month and / or all download locations go offline for more than two weeks you're free to do whatever you wish. Until then do not reupload the whole of one of my mods without explicit permission. I tend to update them often and outdated versions will harm both mod users and myself. For more information see . - Compatibility files and adjustments: I've got nothing against deisolated patches and the like. If you want to create one, go ahead :). If you've got questions, please check the




broken image